<!doctype html>
<html>
<head>
<meta charset="UTF-8">
<title> -.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.- </title>
<!-- import external .js scripts here -->
<!-- <script type="text/javascript" src="#" ></script> -->
<!-- modify CSS properties here -->
<style type="text/css">
body,td,th {
font-family: Monaco, "Courier New", "monospace";
font-size: 14px;
color: rgba(255,255,255,1);
}
body {
background-color: rgba(0,0,0,1);
}
#container {
position: relative;
text-align: left;
width: 95%;
height: 800px;
}
#fmxCanvas {
position: relative;
background-color:rgba(255,255,255,1);
border: rgba(255,255,255,1) thin dashed;
cursor: crosshair;
display: inline-block;
}
</style>
</head>
<body>
<div id="container">
<!-- START HTML CODE HERE -->
<canvas id="fmxCanvas" width="800" height="600"></canvas>
<div id="display"></div>
<!-- FINISH HTML CODE HERE -->
</div>
<script>
///////////////////////////////////////////////////////////////////////
// DECLARE requestAnimFrame
var rAF = window.requestAnimFrame ||
window.mozRequestAnimFrame ||
window.webkitRequestAnimFrame ||
window.msRequestAnimFrame;
var fps = 30;
window.requestAnimFrame = (
function(callback) {
return rAF ||
function(callback) {
window.setTimeout(callback, 1000 / fps);
};
})();
///////////////////////////////////////////////////////////////////////
// DEFINE GLOBAL VARIABLES HERE
var canvas;
var context;
canvas = document.getElementById("fmxCanvas");
context = canvas.getContext("2d");
var canvas1;
var context1;
canvas1 = document.createElement("canvas");
context1 = canvas1.getContext("2d");
canvas1.width = canvas.width;
canvas1.height = canvas.height;
var display;
display = document.getElementById('display');
var counter;
///////////////////////////////////////////////////////////////////////
// DEFINE YOUR GLOBAL VARIABLES HERE
///////////////////////////////////////////////////////////////////////
// CALL THE EVENT LISTENERS
window.addEventListener("load", setup, false);
//////////////////////////////////////////////////////////////////////
// ADD EVENT LISTENERS
canvas.addEventListener("mousemove", mousePos, false);
//////////////////////////////////////////////////////////////////////
// MOUSE COORDINATES
var stage, mouseX, mouseY;
function mousePos(event) {
stage = canvas.getBoundingClientRect();
mouseX = event.clientX - stage.left;
mouseY = event.clientY - stage.top;
}
/////////////////////////////////////////////////////////////////////
// INITIALIZE THE STARTING FUNCTION
function setup() {
/////////////////////////////////////////////////////////////////////
// DECLARE STARTING VALUES OF GLOBAL VARIABLES
counter = 0;
mouseX = canvas.width/2;
mouseY = canvas.height/2;
/////////////////////////////////////////////////////////////////////
// CALL SUBSEQUENT FUNCTIONS, as many as you need
clear(); // COVER TRANSPARENT CANVAS OR CLEAR CANVAS
draw(); // THIS IS WHERE EVERYTHING HAPPENS
}
////////////////////////////////////////////////////////////////////
// CLEAR THE CANVAS FOR ANIMATION
// USE THIS AREA TO MODIFY BKGD
function clear() {
context.clearRect(0,0,canvas.width, canvas.height);
context1.clearRect(0,0,canvas.width, canvas.height);
// clear additional contexts here if you have more than canvas1
}
////////////////////////////////////////////////////////////////////
// THIS IS WHERE EVERYTHING HAPPENS
function draw() {
counter += 0.1; // EASIER FOR SINE COSINE FUNCTIONS
if (counter > Math.PI*200) { counter = 0; } // RESET COUNTER
clear(); // USE THIS TO REFRESH THE FRAME AND CLEAR CANVAS
////////////////////////////////////////////////////////////////////
// >>>START HERE>>>START HERE>>>START HERE>>>START HERE>>>START HERE
//background grd
context.rect(0, 0, canvas.width, canvas.height);
// add linear gradient
var grd = context.createLinearGradient(200, 50, canvas.width, canvas.height);
// light pink
grd.addColorStop(0, '#FCDAFE');
// dark purple
grd.addColorStop(1, '#EED1FD');
context.fillStyle = grd;
context.fill();
context.stroke();
//// smile head
var centerX = canvas.width / 1.9;
var centerY = canvas.height / 2.0;
var radius = 150;
var startangle = 0;
var endangle = 2 * Math.PI;
context.beginPath();
context.arc(centerX, centerY, radius, startangle, endangle, false);
context.lineWidth = 5;
context.strokeStyle = "black";
context.fillStyle = "#FFF27A"
context.fill();
context.stroke();
//// smile
var centerX = canvas.width / 1.9;
var centerY = canvas.height / 1.8;
var radius = 60;
var startangle = 0;
var endangle = 1* Math.PI;
context.beginPath();
context.arc(centerX, centerY, radius, startangle, endangle, false);
//context.fillStyle = "red";
context.lineWidth = 5;
context.strokeStyle = "#0D0D0D";
context.stroke();
//// eye 1
var centerX = canvas.width / 2.2;
var centerY = canvas.height / 2.36;
var radius = 7;
var startangle = 0;
var endangle = 2 * Math.PI;
context.beginPath();
context.arc(centerX, centerY, radius, startangle, endangle, false);
context.lineWidth = 14;
context.strokeStyle = "black";
context.stroke();
//// eye 2
var centerX = canvas.width / 1.66;
var centerY = canvas.height / 2.36;
var radius = 7;
var startangle = 0;
var endangle = 2 * Math.PI;
context.beginPath();
context.arc(centerX, centerY, radius, startangle, endangle, false);
context.lineWidth = 14;
context.strokeStyle = "black";
context.stroke();
// blue triangle
context.beginPath(); // start
context.moveTo(50,170); // point A
context.lineTo(260, 300); // point B
context.lineTo(100,30); // point C
context.closePath(); // end
context.lineWidth = 5
; //
context.lineJoin = "round";
context.strokeStyle = "rgba(85,211,255,1.00)"; // light blue
context.stroke();
context.fillStyle = "rgba(121,236,255,1.00)"; // light blue
context.fill();
// bezier curve
for (var i=0; i<canvas.height; i+=10) {
var startX = 4;
var startY = 700;
// starting point coordinates
var endX = 850;
var endY = i;
var cpoint1X = canvas.width;
var cpoint1Y = canvas.height;
var cpoint2X = i;
var cpoint2Y = 979;
context.beginPath();
context.moveTo(startX, startY); ///cpoint1Y
context.bezierCurveTo(cpoint1X, cpoint1Y , cpoint2X, cpoint2Y, endX, endY);
context.lineWidth = 1;
context.strokeStyle = "rgba(2,11,0,1.00)";
context.stroke();
}
// bottom left square
var x=0;
var y=429;
var width = 165
var height= 165;
context.beginPath();
context.rect(x, y, width, height);
context.lineWidth = 5;
//context.fillStyle = 'rgb(0,255,0)';
context.strokeStyle = 'rgba(244,18,22,0.09)';
// add linear gradient
var grd = context.createLinearGradient(x, y, x+width, y+height);
// top color
grd.addColorStop(0, "rgba(243,176,255,1.00)");
//middle color
grd.addColorStop(0.5, "rgba(48,27,255,1.00)");
// bottom color
grd.addColorStop(1, "rgba(120,255,178,1.00)");
context.fillStyle = grd;
context.fill();
context.fill();
context.stroke();
/// left middle square
var x=0;
var y=300;
var width = 125
var height= 125;
context.beginPath();
context.rect(x, y, width, height);
context.lineWidth = 5;
//context.fillStyle = 'rgb(0,255,0)';
context.strokeStyle = 'rgba(250,250,250,0.14)';
// add linear gradient
var grd = context.createLinearGradient(x, y, x+width, y+height);
// top color
grd.addColorStop(0, "rgba(176,115,255,1.00)");
//middle color
grd.addColorStop(0.5, "rgba(150,245,255,1.00)");
// bottom color
grd.addColorStop(1, "rgba(133,255,111,1.00)");
context.fillStyle = grd;
context.fill();
context.fill();
context.stroke();
// left top square
var x=0;
var y=202;
var width = 95
var height= 95;
context.beginPath();
context.rect(x, y, width, height);
context.lineWidth = 5;
//context.fillStyle = 'rgb(0,255,0)';
context.strokeStyle = 'rgba(250,250,250,0.09)';
// add linear gradient
var grd = context.createLinearGradient(x, y, x+width, y+height);
// top color
grd.addColorStop(0, "rgba(83,121,255,1.00)");
//middle color
grd.addColorStop(0.5, "rgba(255,193,222,1.00)");
// bottom color
grd.addColorStop(1, "rgba(247,255,183,1.00)");
context.fillStyle = grd;
context.fill();
context.fill();
context.stroke();
// right rectangle vertical
var x=697;
var y=270;
var width = 107
var height= 700;
context.beginPath();
context.rect(x, y, width, height);
context.lineWidth = 5;
//context.fillStyle = 'rgb(0,255,0)';
context.strokeStyle = 'rgba(250,250,250,0.05)';
// add linear gradient
var grd = context.createLinearGradient(x, y, x+width, y+height);
// top color
grd.addColorStop(0, "rgba(158,153,225,1.00)");
//middle color
grd.addColorStop(0.5, "rgba(232,161,255,1.00)");
// bottom color
grd.addColorStop(1, "rgba(156,253,255,1.00)");
context.fillStyle = grd;
context.fill();
context.fill();
context.stroke();
//right rectangle horizontal
var x=497;
var y=500;
var width = 200
var height= 100;
context.beginPath();
context.rect(x, y, width, height);
context.lineWidth = 5;
//context.fillStyle = 'rgb(0,255,0)';
context.strokeStyle = 'rgba(250,250,250,0.05)';
// add linear gradient
var grd = context.createLinearGradient(x, y, x+width, y+height);
// top color
grd.addColorStop(0, "rgba(253,255,168,1.00)");
//middle color
grd.addColorStop(0.5, "rgba(197,18,255,1.00)");
// bottom color
grd.addColorStop(1, "rgba(229,186,247,1.00)");
context.fillStyle = grd;
context.fill();
context.fill();
context.stroke();
//heart
var Ax = 568;
var Ay = 78;
var Bx = 560;
var By = 155;
var control1x = 496;
var control1y = -20;
var control2x = 500;
var control2y = 100;
var control3x = 620;
var control3y = 110;
var control4x = 670;
var control4y = -5;
context.beginPath();
context.moveTo(Ax, Ay);
context.bezierCurveTo(control1x, control1y, control2x, control2y, Bx, By);
context.bezierCurveTo(control3x, control3y, control4x, control4y, Ax, Ay);
context.lineWidth = 30;
// line color
context.strokeStyle = 'rgba(75,0,130,0.01)';
context.lineCap = 'round';
context.stroke();
context.fillStyle = 'rgba(255,0,0,1.00)';
context.fill();
// <<<END HERE<<<END HERE<<<END HERE<<<END HERE<<<END HERE<<<END HERE
///////////////////////////////////////////////////////////////////
// CREDITS
context.save();
var credits = "Kayla Salsburg, Project 1, FMX 210, FA 2020";
context.font = 'bold 12px Helvetica';
context.fillStyle = "rgba(0,0,0,1)"; // change the color here
context.shadowColor = "rgba(255,255,255,1)"; // change shadow color here
context.shadowBlur = 12;
context.shadowOffsetX = 2;
context.shadowOffsetY = 2;
context.fillText(credits, 10, canvas.height - 10); // CHANGE THE LOCATION HERE
context.restore();
//////////////////////////////////////////////////////////////////
// HTML DISPLAY FIELD FOR TESTING PURPOSES
display.innerHTML = Math.round(mouseX) + " || " + Math.round(mouseY) + " || counter = " + Math.round(counter);
/////////////////////////////////////////////////////////////////
// LAST LINE CREATES THE ANIMATION
requestAnimFrame(draw); // CALLS draw() every nth of a second
}
</script>
</body>
</html>
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